Afterwork Daygame: everyone knows it’s a ballache to pack up at work, head home, whack your Daygame gear on and then head out with an effective vibe. One way to get over this particular difficulty is to make it as easy for yourself as possible. Don’t tell yourself your going to “hit the streets hard” … Continue reading #63: (And Die With Your Mask On If You’ve Got To) (Analysis)
Category: player’s journey
#63: (And Die With Your Mask On If You’ve Got To)
It was a humid, overcast and sticky summer evening and I was out solo (T). So far I’d reeled off three sets and got one number: an American girl who was only in town for the weekend. She never came out (T). I turned onto Oxford Street and started making my way towards Tottenham Court … Continue reading #63: (And Die With Your Mask On If You’ve Got To)
Momentum
The problem with momentum is that you can’t go out looking for it, you have to wait for it to come to you. This post is as much a reminder to me that I should stick to what I do best, and not be tempted by the ‘dark side of Daygame.’ Last year, for a … Continue reading Momentum
The Stealth-On Super Slut
I think I’ve observed this phenomena enough to write a post on it. Let me describe a situation which many of us have been in: You’re on a date with a girl and you’re pretty sure she likes you. Maybe the date came off of the back of a strong set, or strong texting, perhaps … Continue reading The Stealth-On Super Slut
Narcissistic Injury and Game
I’ve been reading Sam Vaknin’s Malignant Self-Love: Narcissism Revisited recently in an effort to understand myself better and improve my Inner Game. Whereas I don’t want to (and technically cannot) diagnose myself with any personality disorder I can’t help but read his book and think about how it applies to myself. Narcissism exists as a … Continue reading Narcissistic Injury and Game
Narcissistic Personality Disorder and Game
Recently I’ve been ‘working on my Inner Game’. That’s right. I’ve realised that this is the next frontier in my Game and this is where the growth is going to come from; as a person as well as for results. There will be a longer post on this process in the future but for now … Continue reading Narcissistic Personality Disorder and Game
#62: Dead Simple (Analysis)
IOIs: there’s so much that could be said here but I’ll focus on two things: 1) you should position yourself to get more IOIs by walking in the middle of any area, or as close as possible; I see too many guys skirting along the edge of the pavement, not thinking about their placement at … Continue reading #62: Dead Simple (Analysis)
#62: Dead Simple
I promised this year that I would write executive summaries of my lays and then storify them for a book at the end of the year. The previous reports had all been around 1000 words but I simply couldn’t write this one up in so few words. It took a lot of time and there … Continue reading #62: Dead Simple
#61: Was It All Worth It? (Analysis)
To be read alongside the lay report ***** Gutter Game: I don’t have much experience with Gutter Game but what I can say is that I didn’t do enough of it on the jaunt, especially on the earlier days. If I had done a cursory loop of the Daygame route between 11pm and midnight each … Continue reading #61: Was It All Worth It? (Analysis)
#61: Was It All Worth It?
It was 11:30pm and we were walking down the main shopping street of Prague on a cool evening (T). It was my first ever Eurojaunt and while the city itself had proven a nice place I was, so far, empty-handed when it came to Daygame. 11 days of random approaches and a 60 approach number … Continue reading #61: Was It All Worth It?
