This is the last Daygame lay report from 2019. I had a backlog at the time and so by the time I got to writing this one it was months after the fact. I made a promise to get this posted today, though, so here it is. I’ve included the tools (analysis) at the end … Continue reading #70: Resurrection (Lay Report and Analysis)
Category: lay report analysis
#69: A Gutter Rat and a Total Wreck (Lay Report Analysis)
Approach Invitations: IOIs are not the only reason to approach and quite often Daygamers look for too much signal before going in. Now, it’s damaging in the long run to chase (what appear to be) lost causes but sometimes you know you need to up your workrate. That or maybe you’re working against the clock … Continue reading #69: A Gutter Rat and a Total Wreck (Lay Report Analysis)
#68: Necrophilia (Lay Report Analysis)
Warm-ups: though I’m long past the days of having to do some hit and run complements to get a session started, it pays to be 5% more sociable before beginning one. A quick “how are you today?” to the person serving your coffee or “good morning” to the bus driver will begin to blow away … Continue reading #68: Necrophilia (Lay Report Analysis)
#67: Cold (Analysis)
Girl Game: I’ve been thinking about how to define this for a while and decided to flip the following: Game is the skillset which allows a man to better execute his sexual strategy. The same goes for a girl: it would help her to satisfy the r-selected side of her strategy by obtaining better genes, … Continue reading #67: Cold (Analysis)
#64: Long Live the Car Crash Hearts (Analysis)
The Time of Day: it turns out the pussy paradise isn’t a place, it’s a time… man. Jokes aside it’s worth thinking about. I think 11am to 1pm has a higher ROI for me than, say, 2pm to 4pm. Someone more extroverted than me would say that 11pm to 1am has a higher ROI because … Continue reading #64: Long Live the Car Crash Hearts (Analysis)
#63: (And Die With Your Mask On If You’ve Got To) (Analysis)
Afterwork Daygame: everyone knows it’s a ballache to pack up at work, head home, whack your Daygame gear on and then head out with an effective vibe. One way to get over this particular difficulty is to make it as easy for yourself as possible. Don’t tell yourself your going to “hit the streets hard” … Continue reading #63: (And Die With Your Mask On If You’ve Got To) (Analysis)
#62: Dead Simple (Analysis)
IOIs: there’s so much that could be said here but I’ll focus on two things: 1) you should position yourself to get more IOIs by walking in the middle of any area, or as close as possible; I see too many guys skirting along the edge of the pavement, not thinking about their placement at … Continue reading #62: Dead Simple (Analysis)
#61: Was It All Worth It? (Analysis)
To be read alongside the lay report ***** Gutter Game: I don’t have much experience with Gutter Game but what I can say is that I didn’t do enough of it on the jaunt, especially on the earlier days. If I had done a cursory loop of the Daygame route between 11pm and midnight each … Continue reading #61: Was It All Worth It? (Analysis)
#59: The Patron Saint of Sacred Cafe (Analysis)
Techniques presented in the same order as the lay report ***** Girls Are Phototrophic: it behooves you to hit the streets when they’re warmer because there will be a noticeable, although perhaps small, uptick in sets. Your mind will probably go straight to the spring and summer, but don’t miss out on the unseasonably warm … Continue reading #59: The Patron Saint of Sacred Cafe (Analysis)
#57: The Show Must Go On (Analysis)
This is the first of the Analysis posts which will be released a week after each lay report. I’ve described them in the order they appeared in the lay report so you may benefit from reading them side by side. I won’t be crediting as I go along so remember the Thomas Crown maxim: if … Continue reading #57: The Show Must Go On (Analysis)