Approach Invitations: IOIs are not the only reason to approach and quite often Daygamers look for too much signal before going in. Now, it’s damaging in the long run to chase (what appear to be) lost causes but sometimes you know you need to up your workrate. That or maybe you’re working against the clock … Continue reading #69: A Gutter Rat and a Total Wreck (Lay Report Analysis)
Category: player’s journey
The Horse and Cart Analogy
Daygame is not a funnel. Daygame can appear to be a funnel to beginners. They do sets, they get numbers, they arrange first, second and sometimes third dates, and then they get their lays. On the surface they’re squeezing each lead from one end of the process to the other with an enormous dropout rate. … Continue reading The Horse and Cart Analogy
#69: A Gutter Rat and a Total Wreck
It was my first day Daygaming in London since coming back from Warsaw. In the meantime the BBC Panorama documentary had hit the silver screen and the shit had officially hit the fan, for some. I powered through nightmares of troglodyte leftists beating me to death with rolled up Guardian newspapers and hit the streets … Continue reading #69: A Gutter Rat and a Total Wreck
#68: Necrophilia (Lay Report Analysis)
Warm-ups: though I’m long past the days of having to do some hit and run complements to get a session started, it pays to be 5% more sociable before beginning one. A quick “how are you today?” to the person serving your coffee or “good morning” to the bus driver will begin to blow away … Continue reading #68: Necrophilia (Lay Report Analysis)
Questions
Somehow we’ve ended up here: with a post on questions. No, not a Q&A, but a literal technical post on asking questions in Daygame. This began as one of my (T)s for a lay report analysis post and I realised I had so much to say that it could be a post in its own … Continue reading Questions
#68: Necrophilia
It was the day before my SDL in Warsaw and I had just finished a lunchtime filter coffee date near the university; at this point I was still shaking the Daygame tree and nothing fruitful had fallen down. The date had been pleasant enough but I knew it wouldn’t go anywhere, though it had given … Continue reading #68: Necrophilia
#67: Cold (Analysis)
Girl Game: I’ve been thinking about how to define this for a while and decided to flip the following: Game is the skillset which allows a man to better execute his sexual strategy. The same goes for a girl: it would help her to satisfy the r-selected side of her strategy by obtaining better genes, … Continue reading #67: Cold (Analysis)
#67: Cold
I closed the door behind her and stomped back upstairs to my AirBNB. That was a second date and she had come into my apartment but wouldn’t kiss me; when I’d tried she pulled away and tried to admonish me by saying “it’s not important.” (T) I’d been in Poland for five days at this … Continue reading #67: Cold
#66: Dead Ringer (Analysis)
Crazies: I don’t know whether it’s just me bringing out the craziness in girls or if I’m just being drawn to the crazies more these days. It’s a genuine question and I have a couple of theories. Firstly, it might be that I have a better eye for a girl who will be easier to … Continue reading #66: Dead Ringer (Analysis)
What Makes Someone an Advanced Daygamer?
This was a question I thought about for a few minutes before whacking on my twitter account. I ended up getting a lot of responses which I’ll cover in this post plus the ones I can think of myself or have heard previously. Time/set/lay dependent: you become an advanced Daygamer after doing it consistently for … Continue reading What Makes Someone an Advanced Daygamer?
