It’s been a very quiet start to the year. First there were the storms (constant rain) and the winter (constant cold). Now that it’s spring and we should all be firing off a lot more sets there’s the coronavirus (constantly quiet). I’m still getting my sessions in but I’m averaging one or two sets a … Continue reading Update
Category: player’s journey
Something Completely Different
Two things on my radiator: a hot coffee and a cold protein shake. I need to drink the shake and let it digest for a bit before going to the gym. The walk is 20 minutes and so by the time I’m there the shake will have digested and I’ll be into the caffeine swing. … Continue reading Something Completely Different
Daygame Is Not A Grand Production
I remember reading this Krauser post a while ago and laughing at the second picture (the one of the Morris-esque dancers). It highlighted to me that - in my opinion - the stop, while incredibly powerful, can be the most contrived part of the process. It’s the only part of the process which is a … Continue reading Daygame Is Not A Grand Production
Daygame Is Walking Meditation (Intermediate/Advanced)
We’ve all been there, walking the streets and not finding a single, worthy set. Unless you’re on a jaunt or live in a place that already has a decent proportion of hot girls (or if you’re particularly unlucky in those same locations) then I think it’s worth looking at Daygame like walking meditation. Disclaimer: I’m … Continue reading Daygame Is Walking Meditation (Intermediate/Advanced)
Daygame Is A Multi-Year Project
Daygame is a multi-year project where you change everything about yourself. I like that phrase a lot and I think I first heard it from Krauser. I wrote a post a while back on what I think Game is. I split it into tactical (in the moment) and strategic (the future): one of the many … Continue reading Daygame Is A Multi-Year Project
What’s Best Is What’s Best For You
I keep returning to this phrase because there are many ways to skin a cat. The problem is that everyone wants to tell you that their method is the best. That’s a big part of their marketing and something which always sets off my alarm bells. Those bells are especially set off when you’re told … Continue reading What’s Best Is What’s Best For You
#70: Resurrection (Lay Report and Analysis)
This is the last Daygame lay report from 2019. I had a backlog at the time and so by the time I got to writing this one it was months after the fact. I made a promise to get this posted today, though, so here it is. I’ve included the tools (analysis) at the end … Continue reading #70: Resurrection (Lay Report and Analysis)
Beginner Daygame Advice Is Designed To…
Beginner Daygame advice is designed to: Reduce AA, so that you can… Learn the model, which will lead to you collecting… Reference experiences Beginner Daygame advice is highly structured; it’s completely prescribed: do this, say that. You get phrases like “always be closing” and “approach every girl who turned your head.” Now, I’m not disagreeing … Continue reading Beginner Daygame Advice Is Designed To…
It’s Better To Do Something Badly Than Not At All
It’s better to do something badly than not at all… within reason. Whenever I meet new Daygamers I don’t give out my contact details, instead I tell them that if they see me in the street - and I’m not in set - that they should come up and say hello and we can catch … Continue reading It’s Better To Do Something Badly Than Not At All
Does Daygame Make You Good With Girls?
Mindwank incoming! Does Daygame make you ‘good with girls’? I was posited recently that Daygame will only make you good at Daygame. I’m inferring that the alternative means that combining Daygame with other types of Game: Night, Bar, Online, etc. or perhaps expanding on the narrow definition of Daygame as being 99% street stops to … Continue reading Does Daygame Make You Good With Girls?
